Posts tagged video
socialDeck, the creators of Shake & Spell on iPhone, Facebook and BlackBerry, have just launched a new demo on their website that discusses the various components in their technology platform and how it looks and feels across form factors.
The demo shows how the gameplay stays consistent across device types, and features such as their “trash talk wall” (or “chat”), leaderboards and social discovery engine all work.
For convenience sake, I’ve simply embedded the video below (view it at socialdeck):
I’m not sure who would really want to go head to head with Google, but apparently the answer to that question is NBC and News Corp. who are launching a competitor to YouTube.com in Summer 2007.
The company, which has “yet to be given a name, or a managment team” already has distribution deals with AOL, MSN, Yahoo!, and MySpace and are planning on featuring TV shows and full-length films. Hmm … pretty good job considering there is no management team! More details on the venture can be seen in this NY Times article.
The unnamed company plans to generate revenue by making the video feeds free to watch, but subjecting the users to advertisements. How will they structure these ads?
I’m not sure how the company plans to work advertising into the streaming video, if its alongside the video, or if there are interruptions within the streaming videos themselves. I can say right now that people are NOT going to like interruptions in their programs being streamed from this website; so, if that’s the plan, many people will surely be disappointed.
I wonder how long it will take before some 15-year old tech-geek programs a method of “PVR-ing” the streaming video, and either (1) cuts out the commercials and saves the video commercial-free on the computer for later playback when its convenient for them; or (2) saves the video allowing for playback with a fast-forwarding option.
I guess we’ll see what happens … either way, it could be an interesting service to check out.
There are countless articles on the web talking about Second Life and the announcement of PlayStation Home, the new game for the Sony PlayStation 3 that allows you to put a player in Sony’s virtual world and interact within a next-generation online community. As Sony describes, it is going to be a “Free Download to Allow Broad User Interaction in Highly Detailed Community Environment; Opens Door to User-Created Content, Collaboration and Commerce”.
There is a more detailed description of the comparison and evolving world of gaming here, if you are interested.
It looks like we’re seeing a migration of Web 2.0 into Gaming 2.0. It’s going to be interesting to see what other video games are going to be released in the upcoming years that incorporate user-generated content and community-oriented structures. Which game is going to be the next blockbuster? Could gaming start to include website links and content? How integrated could these video games become with the web? Is it possible that we might see commerce systems integrated into video games, such as seen in Second Life? Who wants to guess the first day we start to see Google AdWords on the side of a video game? Or, how about a user in a gaming community advertising Amazon products in association with what attributes or “knowledge” your virtual character has developed. My guess: December 14th, 2008 at 8:37 am Eastern Standard Tiem. Random? Maybe. What do you think?
I just found a really cool innovation coming to the gaming world, and perhaps online shopping too! Researchers in Germany developed a 3D animation technique that allows a high-resolution scan of a person to be super-imposed onto another person’s or character’s movements. This technology was originally developed for use in 3D video, but it may be possible to get yourself scanned somewhere and use the generated file to integrate your own 3D scan into your own virtual world video games. Too limiting? Maybe.
Okay, how about this … online clothes shopping!
The problem with shopping for clothes online is that it is too hard to imagine how clothes are going to fit. Solution: using this 3D technology, you can use your 3D scanned shape to virually “see” these clothes on YOUR frame. (and if you’re entrepreneurial and decide that you want to develop this idea, all I ask is for an honourable mention , and a few shares of the company if you’re feeling generous…)