Startup Life
Technology. Startups. Venture Capital. My Life.
Technology. Startups. Venture Capital. My Life.
Jun 15th
Over the course of the last few weeks, I’ve come across some great “rules” and “methodologies” for customer development and understanding your customers.
The Five Whys
The Five Whys, which has its origins in the Toyota Production System, believes that the root of every problem (including technical problems) is actually a human problem. As demonstrated by Eric Reis on the HBR Blog, here is The Five Whys applied to a startup:
The Three-Minute Rule
This rule can and should be used to better understand your customers. The Three-Minute Rule should be used to better understand the broader context around how your customers are using your product (and what other features may make sense, given their typical use cases). If you’re a CEO or a Product Manager, chances are you are living and breathing the product. Typically, surveys and focus groups can tell you a lot about your customers, but sometimes other approaches can be much more valuable. Enter, the Three-Minute Rule: call up a customer and ask them what they are generally doing three minutes immediately before using your product and three minutes immediately after using your product. Having them run through this scenario allows you to better understand their challenges and complexities; you may learn new sales techniques, develop new insights for potential product features or identify a cross-selling opportunity with another product/service that your company already offers. Anthony Tjan offers some additional insights on this at HBR.
Mar 10th
As an aspiring tech CEO, I have been told numerous times that being an “A+” Product Manager will provide the experience, understanding and discipline to become a great CEO and to lead an accomplished company.
I often provide strategy and product development guidance to some of our portfolio companies; however, I wanted a more immersive experience and to be part of the excitement of startup life. So over the last several months, I increased my assistance to a particular portfolio company in the Toronto area, which I believe is well positioned in the marketplace. Strategy discussions with management of this company led to a conversation to bring me on-board as Product Manager of a new mobile social game at the idea stage. Eager to help the company succeed and to gain additional experience, I undertook a more formal responsibility on evenings and weekends as Product Manager. It was a perfect fit for both the company (lacked product management capabilities) and my career ambitions.
As part of the team, I faced my first challenge: Figure out the best way to manage the development team and the product. I evaluated several methods of product development and eventually settled on SCRUM since it is ideal for agile development with rapid iterations and incremental updates — perfect for an iPhone game.

For product managers that are new to SCRUM, be sure to check out the SCRUM Reference Card (great overview) and beginners SCRUM Guide (fairly basic). These were helpful resources in my quest to better understand this product development process.
It was my next goal to conceive of a process to coordinate everyone’s collective efforts on the team to come up with ideas and potential features for the game and to convert that list into the Initial Release Plan and Product Backlog for the game. I created a spreadsheet in Google Docs and shared it with the team. I wanted to be a very transparent Product Manager and show the team everything that I saw — idea list, resource planning, timeline estimates, business value associations to product features, etc… I did this because I believe that transparency will help the team better understand my points of view and decision-making rationale.
Since I am continuing to learn, I invite you to have a look at the Initial Release and Version planning spreadsheets that I created to manage the product development process. Naturally, I stripped out any game-specific information, removed the names of people involved and altered values so that it would no longer represent our plan in any fashion. Other small changes to this public version include:
I would love to hear your questions, comments and (hopefully) suggestions to further improve what I have already created in hopes of making this effort more successful. If you would like a copy of my example spreadsheet, please let me know and leave me your email address in the comments section below; I’ll make sure to get you a copy either on Google Docs or as an export to MS Excel.
My next post will discuss putting this plan into action.