Startup Life
Technology. Startups. Venture Capital. My Life.
Technology. Startups. Venture Capital. My Life.
Feb 23rd
In the early days of the gold rush to create location aware and contextually relevant mobile applications for smartphones, I was constantly bombarded with business plans that showed revenue models driven from advertising. Although advertising is a plausible way of earning revenue, there is a high level of inherent risk since those businesses are largely at the mercy of market rate CPMs/eCPMs and available ad inventory (unless you have a rockstar in-house ad sales team). Ad inventories are beginning to improve as advertisers are becoming more and more aware of the high interaction and engagement rates of mobile ads. However, for startups looking to differentiate in their niche, monetizing solely through ads is a risky road to travel. That being said, I believe that ads are still relevant for *lite* versions of apps that supplement a paid model of some form and for monetizing certain consumers that would not otherwise become a paying customer.
Tim O’Reilly wrote a short article last week on the convergence of Advertising and E-commerce and I thought he hit the nail right on the head. He says that “E-commerce is the killer app of the phone world. Anyone whose business is now based on advertising had better be prepared to link payment and fulfillment directly to search, making buying anything in the world into a one-click purchase. Real time payment from the phone is in your future.” I completely agree. Square is a great example of real-time point-of-sale (POS) coming to iPhone.
In the article, O’Reilly arrives at this conclusion by making a few theories about what can be expected from the marketplace based on some recent announcements and common sense:
There are a number of mobile apps that are positioned well to capitalize on some of these trends such as foursquare and other mashups of local and geocoded information. IMHO, there is a more exciting category that is only starting to gain excitement. Companies like Layar, Tonchidot (Sekai Camera), Mobilizy (Wikitude) and TAT (Recognizr) are creating augmented reality browsers and applications that use location data and combine it with image recognition technology to recognize specific people or places in the physical world and allow the application user to interact with them in some capacity. I strongly believe that these are some of the fundamental technologies that will make this category of future applications possible. By linking interaction of location-aware data through to payment and fulfillment functions, one can point a phone at a local pizza restaurant and order a pizza to their home en route. Another example may be pointing a phone at a friend and performing a money transfer with only a few clicks.
What killer apps can you think of that combine hyperlocal, e-commerce and fulfillment?
Jan 28th
DemoCamp is a concept that started 4 years ago in the Bubbleshare office boardroom. It is a forum for startups to share ideas, code and development tips at a “safe” venue within the community. Now at DemoCamp 25, audiences topped 450 people as they filled up an entire auditorium-style classroom at Ryerson University – pretty impressive. Check out the Flickr photos.
The theme of this DemoCamp was social gaming, with a few other social applications thrown into the mix. All the presentations were very interesting, but I have selected a few that stood out in my mind:
Gurbaksh Chahal (gWallet)
Gurbaksh gave an inspirational talk on entrepreneurship to the crowd, basing the majority on his life story and how he sold his first two companies for $40 million and then $300 million respectively. CEOs, take a look at his 9 entrepreneurship lessons. His new venture, gWallet, provides the next generation virtual currency platform for social media including social gaming, virtual worlds, mobile platforms, abandoned shopping carts and microtransaction environments. Essentially, it is another offer network that is looking to diversify itself from the realms of OfferPal and the like. It was great to see gWallet in action in one of the subsequent demos during the evening.
Albert Lai (Kontagent)
It’s always good to see Albert. I’ve had a beat on Kontagent for a while now, and I still love what they are doing. If you’re developing a social Facebook app, there is no excuse for not using Kontagent, unless of course you have no desire to really know what your users are doing and how best to improve the growth and distribution of your application across the social network. Kontagent really drives down to better understanding the Life-Time Value (“LTV”) of a user based on your Average Revenue Per User (“ARPU”) less the cost of acquiring an individual user – and Kontagent gets very granular so that you, the developer, can determine which sources of traffic tend to monetize well across your social application. If you haven’t heard of Kontagent, check it out.
Greg Thomson (Tall Tree Games)
Greg seemed to be in fine form last night. He demoed their latest game called FishWorld, which was a stellar rip of Zynga’s (and other) aquarium-based games. It was stellar not because Zynga does it to everyone else, but because it went above and beyond other aquarium-style games. Greg and the company really thought through the game mechanics and the game player’s psychology to maximize revenue-making opportunities. One of the best quotes that he said during his presentation was to “Create a problem for your users and sell them back a solution.” For example, in FishWorld the tanks constantly get dirty, but the game offers a suckerfish for $2 that will keep your tank clean and will prevent you from having to do maintenance on the fish tank to keep it clean. Another very smart move was to sell a shark, a premium and monetizable fish that people think are “cool” to have in their tank, but the shark eats other fish that users will then have to replace through coins or credits. In short, great game mechanics. Check it out! You will learn a lot by studying this game.
Greg Balajewicz (Realm of Empires)
Realm of Empires looks like a pretty engaging game where users can build relationships with each other, strategize, and plan their schemes of “virtual world domination”. They have build the company without many game mechanics for increasing monetization, as that did not seem to be their motivating force; these nice guys actually created a “fair” game where users can genuinely compete on skill and strategy – you are not able to buy your way to the top. While very refreshing from a user game-play point of view, it will be interesting to see how this pans out from a business operations standpoint. I think there is lots of potential for growing revenues in this company and that a great business mind could join this team and together they can really cash-in.
There were a few other demos by Oz Solomon (Social Gaming Studios), Joel Auge (HitGrab), Mark Zohar (Scenecaster) and Roy Pereira (ShinyAds.com), and while interesting, they weren’t inherently social games, which I set out to cover in this post. Feel free to check out my reviews from DemoCamp 21 (July 2009).
If you’d like a more in-depth review of your game or game mechanics, flip me a note and I’d be glad to take the time chat, understand your game / mechanics and review it in a subsequent post.
Jan 25th
I have been a subscriber to the BASES weekly digest for several years now (note: BASES stands for Business Association of Stanford Entrepreneurial Students). It is an extremely valuable resource to any tech entrepreneur, especially if you live in the valley or travel to the Bay Area often. They generally include a section on upcoming events and deadlines; for example, below is a list found in their most recent digest:
Monday, January 25th – Learn Web Metrics from the Master Featuring Dave McClure
Monday, January 25th – British Consulate / Seedcamp Reception
Monday, January 25th – Nordic Entrepreneurs and Venture Spinouts
Tuesday, January 26th – Girls in Tech: Catalyst Conference – 15% off
Tue & Wed, January 26th & 27th – Web 3.0 Conference
Wednesday, January 27th – Vator Splash Competition – Applications are Due
Wednesday January 27th – Social E-Challenge Speed Dating Mixer
Thursday, January 28th – FounderDating – Where Founders Meet
Sunday, January 31st – Lightspeed Venture Partners Grant Program Application Deadline
Wednesday, Februray 3rd – Bootup Labs (Canada) Demo Days
Wednesday, Februray 3rd – Geo-Loco! The future of geo-location services
Wednesday February 21st – 28th – E-Week at Stanford University
BASES recently launched their “Help A Startup Out” section to more efficiently match the needs of startups with their large and fast-growing global network of entrepreneurs, investors, and top-quality service providers. Startups, give them your input to help make this a success.
I had a chance to work with a few members from the BASES group last year when I volunteered as a judge and mentor for a student team competing in the 2009 Social Entrepreneurship Challenge. They are a great group of people doing great things for the community.
Which subscriptions to tech/startup newsletters and RSS feeds do you read religiously? I’m looking for more sources…
Nov 17th
Last Thursday, I had the opportunity to attend ExtremeU Pitch Day, put on by Extreme Venture Partners (EVP). The attendance was filled with VCs, Angels, media and members of the EVP team to listen to pitches from the 3 graduates of their first class at Extreme University. Those graduates were Assetize, Uken Games and Locationary.
ExtremeU was a summer technology start-up program that focuses on industry networking, technology mentoring and delivering a product to potential investors after only 12 weeks. The intensive program was led by Farhan Thawar (Dean of ExtremeU), who is also the VP Engineering at Xtreme Labs.
Assetize
Assetize helps Twitter users monetize their content stream by displaying ads from Google AdSense and other ad networks into your Twitter stream. They are hoping to be the AdSense of blogs, but on Twitter. Assetize will share revenue with content publishers (content publishers receive 60%). The company has a content analysis and targeting algorithm as well as an ad-matching algorithm that helps advertisers reach targeted audiences. Since they began coding 3 months ago, Assetize already publishes 15,000 messages per day across all channels and has published approximately 56 million ads to-date. Some early competitors in this space include Sponsored Tweets, Ad.ly and Magpie.
Uken Games
Uken Games, founded by Chris Ye and Mark Lampert, creates social games. Their first game is called SuperHeroes Alliance and is based on the Facebook platform, they have also recently launched an iPhone version of the application (with data synced on the server-side so that you can play the same game across platforms). Since their launch in March 2009, they have amassed 130,000 total users and over 50,000 monthly active users (MAUs). Even in their early days, they have found that people will pay for virtual goods for a whole host of reasons, and that a couple of users even spent over $2,000 to compete against others in the system. So far, they have been working hard to build their “Adaptive Game Engine” and they plan to use this the churn out more game in more verticals (that will remain nameless due to confidentiality). Look out for some more interesting games from Uken.
Locationary
Locationary is an interesting and massive undertaking, taken-on by Grant Ritchie, to create “The World’s Place Database … Created by You.” Essentially, the company is trying to create the Wikipedia of the YellowPages by crowdsourcing the information and subsequent updates and generating incentive through game mechanics and point-scoring systems. So far the company has cataloged over 100,000 places. Locationary has ambitious goals (I like to see that) of having 15 million placed indexed within the next 12 months and 100 million places indexed within 2 years. This is a very difficult space and I wish the company good luck in getting the public to be their puppeteer!