Internet

Twitter Update from Chirp

Twitter held their annual developer conference called Chirp on April 14-15th, and it gathered quite a crowd. I recently came across a great summary of Twitter’s latest stats, collected and published by Ben Lorica, a Senior Analyst in the Research Group at O’Reilly Media. Thanks Ben!

Here are some of the key take-aways:

1. Number of registered users: 105,779,710 (1,500% growth over the last three years.)

2. Number of new sign-ups per day: ~ 300,000 (More recently, 60% of new accounts were from outside the U.S.)

3. Number of new tweets per day: 55 million

4. Number of unique daily visitors to the site twitter.com: ~ 180 million. (That’s actually dwarfed by the traffic that flows through twitter’s API – 75% of traffic is through the API.)

5. Number of API requests per day: 3 billion

6. Number of registered apps: 100,000 (from 50,000 in Dec/2009)

7. Number of search queries per day: 600 milion

8. Twitter’s instance, of their recently open-sourced graph database (FlockDB), has 13 billion edges and handles 100,000 reads per second.

9. Number of servers: “… in the hundreds”

10. BlackBerry’s just released twitter app accounted for 7% of new sign-ups over the last few days

11. A NY Times story gets tweeted every 4 seconds.

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Leaving Comments Just Got Easier!

For as long as I have had this blog online, one of my strongest concerns was the friction (caused by Wordpress and anti-spam tools) preventing my readers from easily leaving comments on my blog.

Now, thanks to an excellent plug-in called IntenseDebate, anybody can now leave comments by signing in through Facebook, Twitter, OpenID, WordPress or IntenseDebate. The plug-in also has some great sidebar tools that dynamically generate a list of the most popular blog posts (ranked by number of comments received) and recent comments received.

If there had been a comment that you wanted to make in response to a previous article, but were turned off by the process involved, I now invite you to participate in those discussions.

To my readers: Thank you all for subscribing and I’m looking forward to the additional conversations that result from these changes. Have a great weekend!

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ExtremeU Pitch Day

Last Thursday, I had the opportunity to attend ExtremeU Pitch Day, put on by Extreme Venture Partners (EVP). The attendance was filled with VCs, Angels, media and members of the EVP team to listen to pitches from the 3 graduates of their first class at Extreme University. Those graduates were Assetize, Uken Games and Locationary.

ExtremeU was a summer technology start-up program that focuses on industry networking, technology mentoring and delivering a product to potential investors after only 12 weeks. The intensive program was led by Farhan Thawar (Dean of ExtremeU), who is also the VP Engineering at Xtreme Labs.

Assetize

Assetize helps Twitter users monetize their content stream by displaying ads from Google AdSense and other ad networks into your Twitter stream. They are hoping to be the AdSense of blogs, but on Twitter. Assetize will share revenue with content publishers (content publishers receive 60%). The company has a content analysis and targeting algorithm as well as an ad-matching algorithm that helps advertisers reach targeted audiences. Since they began coding 3 months ago, Assetize already publishes 15,000 messages per day across all channels and has published approximately 56 million ads to-date. Some early competitors in this space include Sponsored Tweets, Ad.ly and Magpie.

Uken Games

Uken Games, founded by Chris Ye and Mark Lampert, creates social games. Their first game is called SuperHeroes Alliance and is based on the Facebook platform, they have also recently launched an iPhone version of the application (with data synced on the server-side so that you can play the same game across platforms). Since their launch in March 2009, they have amassed 130,000 total users and over 50,000 monthly active users (MAUs). Even in their early days, they have found that people will pay for virtual goods for a whole host of reasons, and that a couple of users even spent over $2,000 to compete against others in the system. So far, they have been working hard to build their “Adaptive Game Engine” and they plan to use this the churn out more game in more verticals (that will remain nameless due to confidentiality). Look out for some more interesting games from Uken.

Locationary

Locationary is an interesting and massive undertaking, taken-on by Grant Ritchie, to create “The World’s Place Database … Created by You.” Essentially, the company is trying to create the Wikipedia of the YellowPages by crowdsourcing the information and subsequent updates and generating incentive through game mechanics and point-scoring systems.  So far the company has cataloged over 100,000 places. Locationary has ambitious goals (I like to see that) of having 15 million placed indexed within the next 12 months and 100 million places indexed within 2 years. This is a very difficult space and I wish the company good luck in getting the public to be their puppeteer!

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Geeks Love Halloween

The rumors are true. Technology geeks do have a thing for Halloween. Mashable scoured the web and found some great pumpkin carvings well representing the current state of web technology and social media. The Twitter Fail-Whale (below) is great and there’s a fantastic carving of Diggnation hosts Alex Albrecht and Kevin Rose.
See more at: 12 Awesome Social Media Halloween Pumpkin Carvings.

failwhale-pumpkin

Source: Scott B. on Flickr via Mashable!

The iPhone App Store is also cashing-in on the Halloween frenzy. The App Store is promoting its “Halloween Apps & Games” section where you can carve virtual pumpkins with “iCarve” and play Halloween-themed games.

apple-store-smort-zombies

One notable oddity, a game called Attack Of The Zombie Bikini Babes From Outer Space was launched in the App Store two days ago. Smort (rumored to be Smule’s Evil-Twin by Techcrunch) launched the game. As TechCrunch puts it, Smort looked at common themes popular within App Store games, and generated a list: Bikini Babes, Zombies, Bombs, and Bloodshed. This game is the result of that (innovative? smart? creative?) thinking. What are your thoughts? (see video below)

Personally, I think this is really smart. Now, although this game doesn’t necessarily look that compelling, I think that Smort has the right thesis: Research. Build. Launch. Iterate. Repeat. App Store trends are constantly changing. Therefore, monitoring user behavior and download trends can lead to new learnings about your target audience.

My advice: If you’re a startup/entrepreneur, go research your market (do a quick market survey if you wish), build your app and launch it! Review your analytics/metrics, iterate and launch again quickly. There are some app-hungry consumers out there.

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